New Horizons






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Table of content

New Horizons
What's new
Starting a blog
Writing a blog
I got a job

SystemC
SystemC from scratch. Part 1
SystemC from scratch. Part 2
SystemC from scratch. Part 3

ASIC/FPGA Design
Table of content
Index
FPGA design from scratch. Part 1
FPGA design from scratch. Part 2
FPGA design from scratch. Part 3
FPGA design from scratch. Part 4
FPGA design from scratch. Part 5
FPGA design from scratch. Part 6
FPGA design from scratch. Part 7
FPGA design from scratch. Part 8
FPGA design from scratch. Part 9
FPGA design from scratch. Part 10
FPGA design from scratch. Part 11
FPGA design from scratch. Part 12
FPGA design from scratch. Part 13
FPGA design from scratch. Part 14
FPGA design from scratch. Part 15
FPGA design from scratch. Part 16
FPGA design from scratch. Part 17
FPGA design from scratch. Part 18
FPGA design from scratch. Part 19
FPGA design from scratch. Part 20
FPGA design from scratch. Part 21
FPGA design from scratch. Part 22
FPGA design from scratch. Part 23
FPGA design from scratch. Part 24
FPGA design from scratch. Part 25
FPGA design from scratch. Part 26
FPGA design from scratch. Part 27
FPGA design from scratch. Part 28
FPGA design from scratch. Part 29
FPGA design from scratch. Part 30
FPGA design from scratch. Part 31
FPGA design from scratch. Part 32
FPGA design from scratch. Part 33
FPGA design from scratch. Part 34
FPGA design from scratch. Part 35
FPGA design from scratch. Part 36
FPGA design from scratch. Part 37
FPGA design from scratch. Part 38
FPGA design from scratch. Part 39
FPGA design from scratch. Part 40
FPGA design from scratch. Part 41
FPGA design from scratch. Part 42
FPGA design from scratch. Part 43
FPGA design from scratch. Part 44
FPGA design from scratch. Part 45
FPGA design from scratch. Part 46
FPGA design from scratch. Part 47
FPGA design from scratch. Part 48
FPGA design from scratch. Part 49
FPGA design from scratch. Part 50
Links
Acronyms and abbreviations
XCell Journals
CAD
A hardware designer's best friend
Zoo Design Platform
Linux
Installing Ubuntu Linux on a MacBook
Customizing Ubuntu Linux 1
Customizing Ubuntu Linux 2
Upgrading to Ubuntu 7.04
Install Ubuntu 7.04 with VMware
Making the virtual machine run faster
Ubuntu Links
A processor benchmark
Mac
Porting a Unix program to Mac OS X
Fixing a HyperTerminal in Mac OS X
A dream come true
Wireless freedom
Running
The New York City Marathon
Skiing/Skating
Kittelfjäll Lappland
Tour skating in Sweden and around the world
Top
Introduction
SSSK
Wild skating
Tour day
Safety equipment
A look at the equipment you need
Skate maintenance
Calendar
Links
Books, photos, films and videos
Weather forecasts
Travel
38000 feet above see level
A trip to Spain
Florida the sunshine state


Example Files
Verilog Testbench Body
Verilog Testcase
Verilog Setup
Simulation Result File
Simulation Report File




Photo Albums
Seaside Florida
Ronda Spain
Sevilla Spain
Cordoba Spain
Alhambra Spain
Kittelfjäll Lapland
Landsort Art Walk
Skating on thin ice


Favorites
Adventures in ASIC
ChipHit
Computer History Museum
Community of Sweden
DeepChip
Design & Reuse
Dilbert
EDA Cafe
EDA DesignLine
Embedded.com
EmbeddedRelated.com
FPGA Arcade
FPGA Blog
FPGA Central
FPGA Journal
FPGA World
MacApper
Mac geekery
Mac 2 Ubuntu
Get Perpendicular
Programmable Logic DesignLine
History of Linux
OpenCores
ORSoC
Simplehelp
SOCcentral
World of ASIC



New York City Marathon




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Jan 28, 2007
Porting a Unix program to Mac OS X
After the successful porting of all my Zoo Design Platform programs from Solaris Unix to Ubuntu Linux I am ready for a new challenge; porting some of my programs from Linux to Mac OS X. Mac OS X is my favorite OS and having my programs running in Mac OS X would be a great thing. Before we can run a Linux or Unix program in Mac OS X we have to make sure we have the X11 software installed.

X11 for Mac OS X

X11 for Mac OS X offers a complete
X Window System implementation for running X11-based applications on Mac OS X. The X11 program is part of the normal Mac OS X 10.5 installation and can be found in the /Application/Utilities directory. After starting the X11 program we can start the terminal program xterm from the Program menu.




From the xterm window it is now possible to run almost any X11 compliant program compiled for Max OS X.

Xcode development environment

To compile and link programs we have to install the
Xcode development environment. The Xcode package includes the GNU Compiler Collection (GCC) and other useful tools. You can download the Xcode package from Apple's developer web site. You must be an Apple Developer Connection member to download Xcode. Online membership is free. If you have another account at Apple, enter your existing username (Apple ID) and password in the ADC Member Log In area and complete your membership registration. Or sign up today for your ADC online membership. The latest version of Xcode is 3.1.3 and it requires Mac OS X 10.5 The package is almost 1GB so you better look for a high-speed connection. The package will be installed in the Developer folder in Macintosh HD.

Get the source code

I will start by copying the Cobra source code to my MacBook.

Cobra.info              Cobra_globals.h         Cobra_stubs.c           Make_linux
Cobra_define.h          Cobra_include.h         Cobra_tree.c            Make_macosx
Cobra_find_mac.c        Cobra_main.c            Cobra_ui.c              RunCobra
Cobra_function.c        Cobra_popup.c           Cobra_ui.h             

Header files

Header files serve two purposes.
  • System header files declare the interfaces to parts of the operating system. You include them in your program to supply the definitions and declarations you need to invoke system calls and libraries.
  • Your own header files contain declarations for interfaces between the source files of your program. Each time you have a group of related declarations and macro definitions all or most of which are needed in several different source files, it is a good idea to create a header file for them.
The header files for the xview, olgx and slingshot library functions must be included in the compilation. The xview header files can be downloaded from Physionet. The slingshot header files can be downloaded from this site.

This screen plot shows the /usr/openwin directory which is the default installation directory for the header files used in the SUN OS. This is where I put the header fils.



Makefile


I use a makefile (Make_macosx) to compile and build the program. The following command is used to run the makefile:  make -f
Make_macosx

Shared libraries

Cobra makes use of some shared libraries that are not part of the normal X11 installation. These libraries have to be compiled for Mac OS X. These libraries will be linked to the Cobra program when it is starting. The libraries can be downloaded from
here. They are included in the file cobra_9.9macosx.tar.gz.

 Library Name
 Description
 libxview.dylib  The XView toolkit
 libolgx.dylib  The OLGX toolkit (used by XView)
 libsspkg.dylib  The Slingshot toolkit

I add the following command in the startup script to tell the program where to find the shared libraries: export DYLD_LIBRARY_PATH=$INSTALL_DIR/libraries

Running Cobra

I compiled and linked the Cobra program and here it runs on my MacBook. I am happy as a child.



Download Cobra

You can download and try the Cobra program yourself. Here is the
download site.

Running X11 applications in Mac OS X

You can read more about configuring and running X11 applications in Mac OS X
here. xterm provides a significant advantage: when you start an xterm session, it sets up the X11 environment for you. You can then easily run X11 applications from the command-line. By contrast, in Terminal you need to run the /usr/bin/open-x11 script to set up the X11 environment and launch X11 applications, as shown here: /usr/bin/open-x11 ./cobra &

Launching Aqua apps from the Terminal window

One way to launch Aqua applications from the Terminal or xterm windows is the open command. To start Firefox use the following command:
open /Applications/firefox.app or
open -a /Application/firefox.app http://www.google.com


The Fink project

The
Fink project wants to bring the full world of Unix Open Source software to Darwin and Mac OS X. We modify Unix software so that it compiles and runs on Mac OS X ("port" it) and make it available for download as a coherent distribution. Fink uses Debian tools like dpkg and apt-get to provide powerful binary package management. You can choose whether you want to download precompiled binary packages or build everything from source. Here is a good description of how to run X11 on Darwin and Mac OS X.


Useful links
Top



Posted at 03:40 pm by svenand

Sejo
December 5, 2007   02:49 AM PST
 
Hello, Sven!
I have read your page on compiling x11 compliant software on mac os x with great interest.
The problem I am having is following:
I would love to run línux version of Xilinx Web pack (vhdl deslgn) for one of our courses at Chalmers on my Ibook G4.
Is it possible at all to run linux version of this software on mac (ppc based) under x11?
You can mail me on this to: sejsel@gmail.com
 

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